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 A Frosty Design Notes

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Basicball
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PostSubject: A Frosty Design Notes   A Frosty Design Notes EmptyTue Nov 29, 2011 11:19 am

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A Frosty Design Notes Cinderella_ED-DN_2011
November 29, 2011
A Frosty Design Notes
Welcome to another Design Notes, EpicDuelists! I hope all of you US players enjoyed your time with friends and family and got stuffed on turkey and ham (or tofurkey if you’re so inclined). Here in the Northern Hemisphere, it’s getting colder, and we’re introducing our Winter event.



Last chance for 11/11/11 and Delta Weapons

This week, the 11/11/11 cheevos, missions, and Nightwraith’s personal items will be going seasonal rare. This will also be the final week we will be offering the Delta set in the 10K varium package. What is its replacement? Keep reading!

The Christmas/Winter seasonal house items will be returning in this update as well.



Frysteland

The mountainous continent to the North of the main continent of Delta V was called The Northlands by the colonists to the planet, but the indigenous people already had a name for it- Frysteland. Today, the area remains a strategic location for both Exile and Legion interests, and players will be able to ally with some famous faces in this battle.

One familiar face players will see in Frysteland will be jolly baker and weapons dealer Hank! Hank and Valestra prefer to spend the holiday season together in their Winter Abode, far from the stresses of city life, where Hank can bake Juloffenblotten cookies and Valestra can make delicious hot chocolate, and afterwards cozy by the fire, watching the yetis hunting rabbits outside. However, Hank’s gotten word that Arctic Commander Edgar Boothe is planning something big this Juloffenblotten... and it’s not a lute berry pudding.

Also making the journey from Fortune City to the Frozen Northlands is Alydriah Descarl. Since she’d begun to corrupt the wildlife, Descarl has planned to use these more powerful and violent animals to destroy anyone- human or otherwise- who would stand in her way.

Although this week is just an introduction to the storyline, we hope to make this future releases a full-fledged Winter event the likes of which you have never seen! The idea is that players will be able to choose alignment specific quests to determine the outcome of the storyline!

What is this? Quests based on alignment? Yes! Members of both the Exiles and Legion will battle each other, as well as the corrupted Yetis to win over the allegiance of the Krampus people.



New Promo?

With the Delta Weapons going rare, they will be replaced with the Frost Destroyer mutating weapon. This beautiful and powerful mutating weapon will be available with the $50 10K varium package starting this Friday!

I don’t have info on the stats yet, so keep watching for details! All that I know is this is your last change to grab the Delta Weapons before they're gone forever!



En Espanol!

We've had Portuguese support for EpicDuel for a few weeks now and it has really helped us refine the localization system. Now, we're ready to expand to new languages. Starting this Friday, EpicDuel will also have support for Spanish language in game!



South for the Winter

It’s not just Hank who likes to be warm and cozy during the winter- many animals migrate, including the Monarch butterfly. Perhaps the most recognizable insect in North America, the bright orange butterfly will begin flying from North America toward Mexico and Central and South America, where they will overwinter in huge clusters, huddling together on a tree, often forming clusters that cover entire trees!

This migratory behavior is not noted in populations outside of continental North America, as populations in Australia do not migrate very far, and they do not migrate at all in Hawaii.

Also interesting is that Monarch butterflies are one of the few insects that are capable of crossing the Atlantic ocean, and they are becoming more common in areas like Bermuda, where the plant they consume as larvae- milkweed- is a common ornamental plant. The consumption of milkweed as cateripllars make the adults distasteful to predators.



Child’s Play Platinum Supporter

A Frosty Design Notes Childsplaylogo

Thank you for your support! Thanks to you, players, ArtixEntertainment is once again able to be a Platinum Supporter of Child’s Play Charity! We cannot express how deeply grateful we are to be able to support such a wonderful institution in this way!

Tags: Child's Play Charity Promotion Juloffenblotten Frysteland Winter
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Dr Ivo Robotnik

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PostSubject: Re: A Frosty Design Notes   A Frosty Design Notes EmptyTue Nov 29, 2011 10:01 pm

That sounds interesting a new area to check out.
I wonder if its just going to be one or two extra rooms like the last few times or a full extra zone.
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Basicball
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PostSubject: Re: A Frosty Design Notes   A Frosty Design Notes EmptyWed Nov 30, 2011 12:50 am

probally just a few screens
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Dr Ivo Robotnik

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PostSubject: Re: A Frosty Design Notes   A Frosty Design Notes EmptyWed Nov 30, 2011 1:15 am

I wonder if there will be any more new npc's and if they will have any shop, challenge, achievement or character customization options.
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Basicball
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PostSubject: Re: A Frosty Design Notes   A Frosty Design Notes EmptyWed Nov 30, 2011 1:43 am

i don't think there will be new npc's, a hank and Alydriah Descarl will go there, but who knows, there might be
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Dr Ivo Robotnik

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PostSubject: Re: A Frosty Design Notes   A Frosty Design Notes EmptyWed Nov 30, 2011 1:53 am

Well its a start, I hope this Christmas special event is as good as it sounds.
I wonder what missions there will be.
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Basicball
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PostSubject: Re: A Frosty Design Notes   A Frosty Design Notes EmptyWed Nov 30, 2011 2:06 am

i hope they mannaged to code quest chains (so you need to do 1 quest before you can do th other), or repeatable quests, but i doubt it.
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Dr Ivo Robotnik

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PostSubject: Re: A Frosty Design Notes   A Frosty Design Notes EmptyWed Nov 30, 2011 3:06 am

I would have thought "one time only" quests would have been harder to program then repeatable quests.
Seeing as you would have to program the game to keep track of each players missions list to prevent them playing it multiple times.
As for chain quests they could just use a missions list and have a "watcher" script to look for the completion of all required missions.
They must already have something like this in game because of titans bacon cupcake achievement.
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PostSubject: Re: A Frosty Design Notes   A Frosty Design Notes EmptyWed Nov 30, 2011 3:13 am

what about Titans bacon cupcake achievement? :s
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Dr Ivo Robotnik

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PostSubject: Re: A Frosty Design Notes   A Frosty Design Notes EmptyWed Nov 30, 2011 3:29 am

That the requirement for completing the missions was to have bacon.
They already have "mission requirements" as part of the missions system so why not make the missions requirement one of the other missions.
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Demonic X




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PostSubject: Re: A Frosty Design Notes   A Frosty Design Notes EmptyThu Dec 01, 2011 10:09 am

Dr Ivo Robotnik wrote:
That the requirement for completing the missions was to have bacon.
They already have "mission requirements" as part of the missions system so why not make the missions requirement one of the other missions.

Nice ideas :)
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Dr Ivo Robotnik

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PostSubject: Re: A Frosty Design Notes   A Frosty Design Notes EmptyThu Dec 01, 2011 10:51 am

Thanks i like making ideas for games, in fact I'm trying to learn unity to make one.
But man, learning JavaScript is just one headache after another I really need to find some "real beginners" tutorials that explain what each bit does.
All the tutorials and books i can find say you need basic knowledge of JavaScript, but how do you get this "basic" knowledge without a tutorial or book on the subject.
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